• Subscribe
  • Login
  • My Account
  • Logout
Subscribe
Stop Motion Magazine
  • Home
  • News
    • Festivals
    • TV
    • Movies
    • Short Films
    • Music Videos
    • Technology
    • Learning
    • Video Games
  • Issues
    • Current Issues
    • Issues Archive
  • Tools & Apps
    • Swap Animator Plugin for Blender
    • Lipsync Calculator
    • Frame & Exposure Calculator
    • Animation Budget Calculator
    • Invoice Builder
    • Frame Grabber – Lite
  • Resources
    • Animation Supplies
    • Studios
    • Blogs
    • Links
  • About
    • Help Relaunch Us
    • About
    • Advertise
    • Contact
  • Learn
    • Manual for Molding and Casting
  • Privacy Policy
  • Shop
No Result
View All Result
  • Home
  • News
    • Festivals
    • TV
    • Movies
    • Short Films
    • Music Videos
    • Technology
    • Learning
    • Video Games
  • Issues
    • Current Issues
    • Issues Archive
  • Tools & Apps
    • Swap Animator Plugin for Blender
    • Lipsync Calculator
    • Frame & Exposure Calculator
    • Animation Budget Calculator
    • Invoice Builder
    • Frame Grabber – Lite
  • Resources
    • Animation Supplies
    • Studios
    • Blogs
    • Links
  • About
    • Help Relaunch Us
    • About
    • Advertise
    • Contact
  • Learn
    • Manual for Molding and Casting
  • Privacy Policy
  • Shop
Stop Motion Magazine

ANIMEX lecture, Covid and creativity: the future of working models in the industry

Despite the pandemic, productivity is almost back to normal in the UK

stopmo by stopmo
October 8, 2020
in Festivals
8 0
0
Home Festivals
26
SHARES
135
VIEWS
Share on FacebookShare on TwitterPin This!
Animex2020
Animex2020

Animex 2020 is over this year, but left a lot of good results, like this Industry Day Panel Discussion, which highlights we bring here:

“Animex 2020: Games industry thriving despite Covid-19, says Ukie leader

Productivity in the UK games industry is “almost back to normal”, according to the leader of Ukie who was chairing an Industry Day panel discussion as part of Animex 2020.

Speaking at the 30th September virtual event, Covid and creativity: the future of working models in the games and animation industry, which brought together animation, games and VFX businesses as well as educationalists, the Tees Valley Combined Authority, Middlesbrough Council and Department for International Trade, Ukie CEO Dr Jo Twist took the opportunity to highlight the strong performance of games companies in the pandemic.

Dr Jo Twist
Dr. Jo Twist

 

“The games industry – which Ukie is representative of – is a $140 billion global industry, it is worth £2.8 billion to the UK economy and supports 47,000 jobs up and down the country, and it is an industry that is really geographically dispersed. 55% of games development jobs are located outside of London and the South-East, with the Teesside area being one of the biggest contributors to productivity and GVA,” she said.

“We all know how much recent events have thrown a huge spotlight on our working practices, testing our agility and also our capabilities as businesses, as well as humans, in the digital creative sector. But a report that we produced in July showed that unlike many other creative sectors the games industry was operating at 80-90% productivity during the worst of the pandemic. The games industry has also had comparatively very little need to use the Covid-specific support from government. It has continued to hire and revenues have actually gone up if you have got games already out there.”

However, Dr Twist explained that the question is now “how we keep up productivity – and indeed motivation – in the long-term”. She explained: “We do have concerns about the IP pipeline, potential delays to deals, access to finance, ongoing productivity, how we on-board new recruits and how we continue to recruit inclusively. What came out of the Animex event is that senior leaders do not necessarily have all the answers, but we are identifying that productivity is almost back to normal. It was a fascinating discussion, and there are clearly an excellent array of companies, committed education institutions like Teesside University, and committed government officials in this area.”

The panel discussion covered the impact of Covid-19 on working practices – home and flexible working – including human (supporting mental health and those with caring responsibilities), technology and infrastructure implications; business issues: access to finance, access to industry events and networking opportunities; and skills/learnings from the pandemic that could be applied to other sectors e.g. virtual production methodology, as well as challenges around the ‘digital divide’, internships and placements.

Siobhan Fenton, Associate Dean (Enterprise and Business Engagement) in the University’s School of Computing, Engineering and Design Technologies, said: “It was encouraging to hear so many positive stories of businesses growing and taking on more staff and office space during the pandemic, including right here in Middlesbrough and the Tees Valley. At Teesside University we work in partnership regionally, nationally and internationally with schools, businesses and others to support the talent pipeline into some of the most exciting industries around. This year’s virtual Animex has been extremely successful, allowing us to reach new audiences, so a huge thank you to everyone involved.”

Animex, the international festival of animation, VFX and games organised by Teesside University, ran from 21st September-2nd October. As well as Dr Jo Twist, Covid and creativity: the future of working models in the games and animation industry also featured:

· Sam Harrison, Co-Founder and Managing Director, Animmersion UK

· David Bowman, Studio Development Director, Creative Assembly

· Mark South, Chief Operating Officer, Double Eleven

· Sue Lyster, Executive in Charge, Industrial Light and Magic London

· Bob Makin, CEO, SockMonkey

· Olly Bennett, CEO, Cardboard Sword, and module tutor at Teesside University

· Penny Holton, Senior Lecturer in Animation, Teesside University

· Ellie Land, Animation Director, Educator and Researcher

· Ben Houchen, Tees Valley Mayor

· Daniel Watson, Digital Middlesbrough Manager, Middlesbrough Council

· Nigel Jones, Sector Specialist: Technology and Creative, Department for International Trade

Nearly 1,550 delegates from across the UK and worldwide (including USA, China, India, Norway and Canada) registered for this year’s Animex Talks and Industry Day combined. Animex will return in May 2021.”

Tags: AnimationAnimex FestivalAnimex international festival of animation VFX and gamesCovidCOVID-19GamesindustryproductivityUKVFX
Share10Tweet7Pin2Scan
Previous Post

The Nug Nation, Ep. 1: Selfie Ban, by Joy King

Next Post

ANIMEX lecture, support for students.

Please login to join discussion
  • Trending
  • Comments
  • Latest
The Lost World

The History of Stop Motion – In A Nutshell

June 4, 2016
Stems2

Stems, by Ainslie Henderson

May 18, 2025
BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

January 31, 2026
A Bird Hit My Window and Now I’m a Lesbian

A Bird Hit My Window and Now I’m a Lesbian

November 14, 2025
Blinkink’s Andy & Adeena Bring a Handcrafted Stop-Motion World to Life for Xfinity

Blinkink’s Andy & Adeena Bring a Handcrafted Stop-Motion World to Life for Xfinity

November 20, 2025
Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

0
Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

0
Stop Motion Brings Inner Life to ANDRÉ IS AN IDIOT

Stop Motion Brings Inner Life to ANDRÉ IS AN IDIOT

0
BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

0
The Offseason – Episode 1

The Offseason – Episode 1

0
Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

February 1, 2026
Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

February 1, 2026
Stop Motion Brings Inner Life to ANDRÉ IS AN IDIOT

Stop Motion Brings Inner Life to ANDRÉ IS AN IDIOT

January 31, 2026
BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

January 31, 2026
The Offseason – Episode 1

The Offseason – Episode 1

January 14, 2026

Popular

  • Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

    Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

    24 shares
    Share 10 Tweet 6
  • Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

    21 shares
    Share 8 Tweet 5
  • Stop Motion Brings Inner Life to ANDRÉ IS AN IDIOT

    19 shares
    Share 8 Tweet 5
  • BBC’s “Trails Will Blaze” Pushes Stop Motion Into the Fire for the 2026 Winter Olympics

    110 shares
    Share 44 Tweet 28
  • The Offseason – Episode 1

    35 shares
    Share 14 Tweet 9


Stop Motion Magazine is a resource built for the animation community to find the latest news, behind the scenes, and special events from around the world. The website serves as a gateway to the stop motion community and industry.

Popular Tag

Aardman Aardman Animations Animated Short Film Animation Animation Festival Animation festivals Behind the Scenes Christmas Clay Animation Claymation Early Man European animation Experimental Animation Featured Featured Artist Festival Festival Stop Motion Montréal Found Object Animation Handcrafted animation Handmade animation Independent Animation Indie Animation LAIKA Music Video Plasticine Puppet Animation Ray Harryhausen Shaun the Sheep Short Film spotlight Spot Light spotlite stop-motion animated short film Stop Motion stop motion animated short Stop Motion Animation Stop Motion Film Stop Motion Magazine stop motion object stop motion puppet stop motion puppets Stop Motion Short Film student animation student film Trending Now

Recent News

Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

Wad Is, Is Nu Uses Stop Motion to Explore a Fragile Ecosystem

February 1, 2026
Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

Stitching Reality: El Cuerpo de Cristo and a Hybrid Path Forward for Handmade Animation

February 1, 2026
  • About
  • Advertise
  • Privacy Policy
  • Terms of Service
  • Refund & Cancellation Policy
  • Contact

© 2009–2025 Stop Motion Magazine. All rights reserved.

Welcome Back!

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Login
  • Sign Up
  • Cart
No Result
View All Result
  • Home
  • News
    • Festivals
    • TV
    • Movies
    • Short Films
    • Music Videos
    • Technology
    • Learning
    • Video Games
  • Issues
    • Current Issues
    • Issues Archive
  • Tools & Apps
    • Swap Animator Plugin for Blender
    • Lipsync Calculator
    • Frame & Exposure Calculator
    • Animation Budget Calculator
    • Invoice Builder
    • Frame Grabber – Lite
  • Resources
    • Animation Supplies
    • Studios
    • Blogs
    • Links
  • About
    • Help Relaunch Us
    • About
    • Advertise
    • Contact
  • Learn
    • Manual for Molding and Casting
  • Privacy Policy
  • Shop

© 2009–2025 Stop Motion Magazine. All rights reserved.

This website uses cookies. By continuing to use this website you are giving consent to cookies being used. Visit our Privacy and Cookie Policy.