
Playing God — A Haunting Stop-Motion Meditation on Creation and Abandonment
In Playing God, Matteo Burani and Arianna Gheller deliver a nine-minute descent into the paradox of creation: when life is bestowed but love is withheld. Produced by Studio Croma (Italy) in co-production with France’s Autour de Minuit, this stop-motion short fuses horror, existential questioning, and artisan craft into a haunting cinematic metaphor.
From the opening frames, the mood is oppressive. In the dim confines of a sculptor’s workshop, a lone figure labors on a clay form — molding, shaping, obsessing. When that form finally pulses with life, the narrative pivots. The newly awakened creature cannot escape her surroundings: walls lined with malformed doppelgängers, inert, abandoned copies of herself. Though given life, she is denied recognition, care, or acceptance.
The sculptor, blinded by perfectionism, rejects her. She reaches for him in silent desperation, but the gap between creator and creation is unbridgeable. She is left among the discarded.

Using a blend of claymation, puppet animation, pixelation, and hand-crafted textures, Playing God foregrounds the tactile, the flawed, and the intimate. Every fingerprint in the clay, every deformity in the discarded sculptures, every twitch of a puppet limb echoes with emotional weight. The absence of spoken dialogue deepens the film’s resonance — each visual choice and movement carries the emotional burden of the story.
The festival circuit has greeted Playing God with widespread acclaim. At Animayo International Film Festival, the film won the Grand Jury Award, marking its first Oscar®-qualifying recognition and signaling early belief in Studio Croma’s haunting vision. Shortly after, it also received an Academy Award-qualifying prize for Best Animated Short at the Tribeca Festival (2025), where the jury praised it as “visceral and experimental,” a work that confronts cosmic questions: “Why are we here? What is the price of creation?” (Animation Magazine)
The film also earned honors at Venice’s Critics’ Week (Fedic Award) and was selected at Annecy, Short Shorts Film Festival & Asia, and other prominent venues. (Autour de Minuit)
More than a technical showcase, Playing God is an emotional and philosophical statement. It asks us: Is giving life enough? What responsibility lies with a creator? Can a creation demand love? And what does it mean to fail?
In foregrounding rejection over birth, Playing God becomes a counter-intuitive meditation — exploring what happens when what you create cannot escape the shadow of its maker. And in doing so, it stakes its claim as a standout in modern stop motion — a film that lingers long after the last frame fades.








